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Bld3 getting started UI
2022-06-24 21:35:00 【Druid_ C】
1. Interface UI
This is from steam Download the open interface after installation . The upper right corner is the current version number . In addition, if you do not use steam, It can also be seen from the Release Notes
Open the official website to download the software , Development Fund
There are some backgrounds in the site , You can also add... There blender Community , Called a member or something . Sinister New File You can quickly create the types of jobs you need ——General For general purpose , This is usually used more ;2D Animation Make for 2d Animation ;Sculpting carving ;VFX For visual effects ;Video Editing Video editing .
More about VFX
This summary is not the main content , However, if you can properly understand it, there will be no loss .VFX Can use its several major modules to complete the corresponding work :
- particle system (Particle system): Can simulate light , electric , fire , Dust and smoke , The grass , Wool , Outlets, etc , At the same time, it can also cooperate with web The front-end development , combination python, complete three.js or WebGL And other things that consume resources ;Houdini,C4D And so on
- Rigid body simulation (Rigid body simulation): It can simulate the motion of solids
- soft simulation (Soft body simulation): Simulate body parts , Water drop , Oil and other aggregates with certain deformation and fluidity
- Clothing simulation (Cloth simulation): Simulate clothes , Fold , Motion is collision, etc . May replace Marvleous Designer
- Fluid simulation (Fluid simulation): Simulated liquid , Especially water
- Motion tracking (Motion tracking): Track the motion state of an object or use the tracking data for 3d object
- synthesis (Compositing): Assemble images or movies that use composite nodes ,nuke Substitution of
- Video sequencer (Video sequencer): Video clip ,pr Substitution of
Interface details
Press and hold here to drag or directly click on the axis to make quick navigation , Move to the perspective you want to see .
On the numeric keypad of the keyboard , Press down 0 Indicates entering the current camera view ;1,3,7,9 They correspond to each other y Axis ,x Axis ,z Axis and -z View angle switch of axis ;2,4,6,8 To rotate in their respective directions at an angle .5 To switch between perspective view and non perspective view . Among them, the number keys 5 Corresponding to the grid icon below the coordinate axis .
The top right corner of the interface is the view mode , As shown in the following figure, they are object modes ( Present various parts of the model , Some changes can be made ), Edit mode ( Edit the model ), Engraving mode , The vertices , The weight , Material painting .
The menu bar on the left ( Press t To invoke or conceal ) From top to bottom, select (select box), cursor (cursor), Move , The zoom , transformation ,Annotate Pencil tools and measuring tools , And add boxes . Pay attention to these things object Mode of , The content of the toolbar on the left is different in different modes . Notice when zooming , If you want to xy Zoom in and out , Then press s after , Press and hold shift+z that will do .
Select the sub options of the icon as shown in the figure , The default is tweak, Yes, click to select , You can choose any of the following circle selection methods with your own preferences ,tweat The shortcut key for is w, The remaining three are :b,c,l. Press and hold for multiple selections shift that will do . in addition , When there are multiple choices , The color of the other first selected object is different from that of the last selected object , Pay attention to distinguish between , This color can be adjusted in the settings .
Notice the movement below , Zoom and other icons , After these operations , The toolbar on the right ( Press n To invoke or conceal ) There will be corresponding details in the :
3D cursor, buoy , It is equivalent to a reference , After selecting it, you can move the buoy to any desired position . Then zoom in and out and create objects centered on the buoy .
Adsorption function : Then press the G( Move ),S( The zoom ),R( rotate ) after , Press next x,y,z It will be automatically adsorbed to the required shaft . Or press the middle mouse button , It can be operated with the same line of sight . Be careful , Press and hold after rotating ctrl Every time 5° Move one space ,shift It will enter the fine adjustment .Alt+G/R/S The response operation can be cleared 0.
Transform It is to integrate all the operations mentioned above , But at this time, there will be no function of automatically adsorbing the coordinate axis .
The pictures below are X-ray Pattern , Structure line mode , Object mode , Rendering mode and real-time rendering . The shortcut key to switch from object mode to structure line mode is shift+z
Basic operation
Middle mouse button Rotate the picture
shift+ Middle mouse button translation
alt+ Middle mouse button Automatic adsorption angle to viewpoint, Like every other 45° horn , Or the front , The side , Bottom view, etc , Convenient view .
ctrl+ Middle mouse button Near and far drag 、 The zoom . The default is to move the mouse up and down and drag , Can be in Edit>Preferences>Navigation Set the direction to left and right , Inside Zoom Method:Dolly Indicates that the movement mode is dolly( Mobile camera car or something ), There is also... In the drop-down menu of this continue( This option will cause the original middle mouse button function to fail ) and scale( It seems that there is a difference between dolly not big ).Zoom Axis Set to... According to your habits Vertical( vertical ) or Horizontal( level ) All right .
At the same time, it is suggested that zoom On the label card Auto perspective For the time being, the tick of , Otherwise, in the later modeling process, you may keep jumping from the perspective view to the perspective view , so much trouble .
It is also the lower right corner , Remember to check auto-save perferences, So any changes made here , You don't have to save it . Or after every change , Select... Manually save preferences Save changes .
Modeling basis
add to : there add and shift+a The shortcut keys are the same .
Add presets : Create a new object ( ring , Other basic shapes do not have this option ) after , A form will appear in the lower left corner of the interface , You can do it again Operator Preset Add and save presets on the small plus sign next to them , In this way, it will be created according to the preset .
smooth : For objects that need smoothing , First, the inverted triangle icon on the right ( Object data attributes ) Open in auto-smooth, Then right click shade smooth, Render smooth . If it doesn't open auto-smooth, The whole object will be smoothed together , This is something to be aware of .
Delete :x Key can delete
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