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Docking of arkit and character creator animation curves

2022-06-24 21:28:00 qq_ one billion two hundred and four million one hundred and fi

1.LiveLinkFce Using Apple's ARKit and iPhone Of TrueDepth front camera , share 61 An animation curve , The full names are as follows :
BrowDownLeft; BrowDownRight; BrowInnerUp; BrowOuterUpLeft; BrowOuterUpRight; CheekPuff; CheekSquintLeft; CheekSquintRight;EyeBlinkLeft; EyeBlinkRight; EyeLookDownLeft; EyeLookDownRight; EyeLookInLeft; EyeLookInRight; EyeLookOutLeft; EyeLookOutRight; EyeLookUpLeft; EyeLookUpRight; EyeSquintLeft; EyeSquintRight; EyeWideLeft; EyeWideRight; HeadPitch; HeadRoll; HeadYaw; JawForward; JawLeft; JawOpen; JawRight; LeftEyePitch; LeftEyeRoll; LeftEyeYaw; MouthClose; MouthDimpleLeft; MouthDimpleRight; MouthFrownLeft; MouthFrownRight; MouthFunnel; MouthLeft; MouthLowerDownLeft; MouthLowerDownRight; MouthPressLeft; MouthPressRight; MouthPucker; MouthRight; MouthRollLower; MouthRollUpper; MouthShrugLower; MouthShrugUpper; MouthSmileLeft; MouthSmileRight; MouthStretchLeft; MouthStretchRight; MouthUpperUpLeft; MouthUpperUpRight; NoseSneerLeft; NoseSneerRight; RightEyePitch; RightEyeRoll; RightEyeYaw; TongueOut;
among :
Brow:5 Kind of ( The forehead )
Cheek:3 Kind of ( cheek )
Eye:14 Kind of ( eyes )
Head:3 Kind of ( head )
Jaw:4 Kind of ( with hands )
Mouth:23 Kind of ( mouth )
Nose:2 Kind of ( nose )
Tongue:1 Kind of ( The tongue )
Explanation of each animation curve , See official documents for details :https://developer.apple.com/documentation/arkit/arfaceanchor

2.Character Creator share 595 A kind of curve animation , The full names are as follows :
Brow_Compress_L; Brow_Compress_R; Brow_Drop_L; Brow_Drop_R; Brow_Raise_Inner_L; Brow_Raise_Inner_R; Brow_Raise_Outer_L; Brow_Raise_Outer_R; Cheek_Puff_L; Cheek_Puff_R; Cheek_Raise_L; Cheek_Raise_R; Cheek_Suck_L; Cheek_Suck_R; Ear_Down_L; Ear_Down_R; Ear_Out_L; Ear_Out_R; Ear_Up_L; Ear_Up_R; EO Bulge L; EO Bulge R; EO Center Lower Depth L; EO Center Lower Depth R; EO Center Lower Height L; EO Center Lower Height R; EO Center Upper Depth L; EO Center Upper Depth R; EO Center Upper Height L; EO Center Upper Height R; EO Depth L; EO Depth R; EO Duct Depth L; EO Duct Depth R; EO Inner Depth L; EO Inner Depth R; EO Inner Height L; EO Inner Height R; EO Inner Lower Depth L; EO Inner Lower Depth R; EO Inner Lower Height L; EO Inner Lower Height R; EO Inner Upper Depth L; EO Inner Upper Depth R; EO Inner Upper Height L; EO Inner Upper Height R; EO Inner Width L; EO Inner Width R; EO Lower Depth L; EO Lower Depth R; EO Outer Depth L; EO Outer Depth R; EO Outer Height L; EO Outer Height R; EO Outer Lower Depth L; EO Outer Lower Depth R; EO Outer Lower Height L; EO Outer Lower Height R; EO Outer Upper Depth L; EO Outer Upper Depth R; EO Outer Upper Height L; EO Outer Upper Height R; EO Outer Width L; EO Outer Width R; EO Upper Depth L; EO Upper Depth R; Eye_Blink_L; Eye_Blink_R; Eye_L_Look_Down; Eye_L_Look_L; Eye_L_Look_R; Eye_L_Look_Up; Eye_Pupil_Contract; Eye_Pupil_Dilate; Eye_R_Look_Down; Eye_R_Look_L; Eye_R_Look_R; Eye_R_Look_Up; Eye_Squint_L; Eye_Squint_R; Eye_Wide_L; Eye_Wide_R; Eyelash_Lower_Down_L; Eyelash_Lower_Down_R; Eyelash_Lower_Up_L; Eyelash_Lower_Up_R; Eyelash_Upper_Down_L; Eyelash_Upper_Down_R; Eyelash_Upper_Up_L; Eyelash_Upper_Up_R; Eyelid_Inner_Down_L; Eyelid_Inner_Down_R; Eyelid_Outer_Down_L; Eyelid_Outer_Down_R; Fluffy_Bottom_ALL; Fluffy_Right; Hairline_High_ALL; Hairline_High_M; Hairline_High_R; Hairline_Low_ALL; Hairline_Low_M; Hairline_Low_R; Hairline_Out_All; Head_Backward; Head_Forward; Head_L; Head_R; Head_Tilt_L; Head_Tilt_R; Head_Turn_Down; Head_Turn_L; Head_Turn_R; Head_Turn_Up; Jaw_Backward; Jaw_Down; Jaw_Forward; Jaw_L; Jaw_Open; Jaw_R; Jaw_Up; L_Hair_Front; L_Hair_Left; L_Hair_Right; Length_Long; Length_Short; Mouth_Blow_L; Mouth_Blow_R; Mouth_Chin_Up; Mouth_Close; Mouth_Contract; Mouth_Dimple_L; Mouth_Dimple_R; Mouth_Down; Mouth_Down_Lower_L; Mouth_Down_Lower_R; Mouth_Drop_Lower; Mouth_Drop_Upper; Mouth_Frown_L; Mouth_Frown_R; Mouth_Funnel_Down_L; Mouth_Funnel_Down_R; Mouth_Funnel_Up_L; Mouth_Funnel_Up_R; Mouth_L; Mouth_Lower_L; Mouth_Lower_R; Mouth_Press_L; Mouth_Press_R; Mouth_Pucker_Down_L; Mouth_Pucker_Down_R; Mouth_Pucker_Up_L; Mouth_Pucker_Up_R; Mouth_Pull_Lower_L; Mouth_Pull_Lower_R; Mouth_Pull_Upper_L; Mouth_Pull_Upper_R; Mouth_Push_Lower_L; Mouth_Push_Lower_R; Mouth_Push_Upper_L; Mouth_Push_Upper_R; Mouth_R; Mouth_Roll_In_Lower_L; Mouth_Roll_In_Lower_R; Mouth_Roll_In_Upper_L; Mouth_Roll_In_Upper_R; Mouth_Roll_Out_Lower_L; Mouth_Roll_Out_Lower_R; Mouth_Roll_Out_Upper_L; Mouth_Roll_Out_Upper_R; Mouth_Shrug_Lower; Mouth_Shrug_Upper; Mouth_Smile_L; Mouth_Smile_R; Mouth_Smile_Sharp_L; Mouth_Smile_Sharp_R; Mouth_Stretch_L; Mouth_Stretch_R; Mouth_Tighten_L; Mouth_Tighten_R; Mouth_Up; Mouth_Up_Upper_L; Mouth_Up_Upper_R; Mouth_Upper_L; Mouth_Upper_R; Neck_Swallow_Down; Neck_Swallow_Up; Neck_Tighten_L; Neck_Tighten_R; Nose_Crease_L; Nose_Crease_R; Nose_Nostril_Dilate_L; Nose_Nostril_Dilate_R; Nose_Nostril_Down_L; Nose_Nostril_Down_R; Nose_Nostril_In_L; Nose_Nostril_In_R; Nose_Nostril_Raise_L; Nose_Nostril_Raise_R; Nose_Sneer_L; Nose_Sneer_R; Nose_Tip_Down; Nose_Tip_L; Nose_Tip_R; Nose_Tip_Up; TL Center Lower Depth L; TL Center Lower Depth R; TL Center Lower Height L; TL Center Lower Height R; TL Center Upper Depth L; TL Center Upper Depth R; TL Center Upper Height L; TL Center Upper Height R; TL Depth L; TL Depth R; TL Duct Depth L; TL Duct Depth R; TL Inner Depth L; TL Inner Depth R; TL Inner Height L; TL Inner Height R; TL Inner Lower Depth L; TL Inner Lower Depth R; TL Inner Lower Height L; TL Inner Lower Height R; TL Inner Upper Depth L; TL Inner Upper Depth R; TL Inner Upper Height L; TL Inner Upper Height R; TL Inner Width L; TL Inner Width R; TL Lower Depth L; TL Lower Depth R; TL Outer Depth L; TL Outer Depth R; TL Outer Height L; TL Outer Height R; TL Outer Lower Depth L; TL Outer Lower Depth R; TL Outer Lower Height L; TL Outer Lower Height R; TL Outer Upper Depth L; TL Outer Upper Depth R; TL Outer Upper Height L; TL Outer Upper Height R; TL Outer Width L; TL Outer Width R; TL Upper Depth L; TL Upper Depth R; Tongue_Bulge_L; Tongue_Bulge_R; Tongue_Down; Tongue_Enlarge; Tongue_Extend; Tongue_In; Tongue_L; Tongue_Mid_Up; Tongue_Narrow; Tongue_Out; Tongue_R; Tongue_Roll; Tongue_Tip_Down; Tongue_Tip_L; Tongue_Tip_R; Tongue_Tip_Up; Tongue_Twist_L; Tongue_Twist_R; Tongue_Up; Tongue_Wide; V_Affricate; V_Dental_Lip; V_Explosive; V_Lip_Open;V_Open; V_Tight; V_Tight_O; V_Tongue_Curl_D; V_Tongue_Curl_U; V_Tongue_Lower; V_Tongue_Narrow; V_Tongue_Out; V_Tongue_Raise; V_Tongue_up; V_Wide;
among :
Brow:8 Kind of ( The forehead )
Cheek:6 Kind of ( cheek )
Ear:6 Kind of ( Ears )
EO:46 Kind of ( Cornea )
Eye:28 Kind of ( eyes )
Fluffy:2 Kind of ( hairy ?)
Hairline:7 Kind of ( hairline )
Head:10 Kind of ( head )
Jaw:7 Kind of ( chin )
Hair:10 Kind of ( hair )
Length:2 Kind of ( Hair length ?)
Mouth:59 Kind of ( mouth )
Neck:4 Kind of ( neck )
Nose:16 Kind of ( nose )
TL:44 Kind of ( Unknown )
Tongue:20 Kind of ( The tongue )
V:15 Kind of ( Other animation curves of the mouth )

3. Docking method
3.1 establish remap assets , Rename the parameter ( It can also be in LIveLink Provided remap Modify on the template ), This connects most of the main animation curves , Be sure to fill in the name correctly , Avoid unnecessary spaces and other problems , Otherwise, the modification will fail
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3.2 Docking and adjustment of other animation curves

【 Head / neck 】
Set the head bone angle value , The limit value is adjusted according to the actual effect
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The neck bone follows the head bone , I'm going to set it to 0.5 Times the head bone angle
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Add one “ Modify the curve ” node
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While considering neck rotation , The neck muscles also deform (Arkit No capture of neck muscle movement )
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Arkit And CC lack of 【 Head / neck 】 Docking parameters :Head_Backward、Head_Forward、Head_L、Head_R( Unable to capture Xinjiang neck dance )、Neck_Tighten( Tight neck )、Neck_Swallow( Swallow in the neck )
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【 eyes / eyelash 】
Be careful :
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Set the angle value of the eyeball bone , Normal eyeballs can only Yaw/Pitch rotate , Take the left eye as an example , Right eye empathy
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Arkit No, Eyelash( eyelash )、Eyelid( Eyelid )、Eye_Pupil( Pupil ) The animation curve of , But you can play on your own , such as Eyelash( eyelash )、Eyelid( Eyelid ) And Eye_Blink And so on ,Eye_Pupil( Pupil ) Associated with the actual photometry of the scene . If you want to be related to the reality of photophotography , You need to use other mobile capture software , If you are interested, please read the related articles https://zhuanlan.zhihu.com/p/280746366
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Arkit And CC lack of 【 eyes / eyelash 】 Docking parameters :Eyelash( eyelash )、Eyelid( Eyelid )、Eye_Pupil( Pupil )

【 chin 】
Set the angle value of the jaw bone , A normal chin can only Yaw/Pitch rotate
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Arkit And CC lack of 【 chin 】 Docking parameters :Jaw_Down、Jaw_Backward

【 The forehead 】
Be careful :
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because Arkit Didn't put browInnerUp( Eyebrows inward and upward ) Split left 、 Right eye , It needs to be set in the animation chart
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Arkit And CC Missing docking parameters :Brow_Compress_L、Brow_Compress_R
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【 mouth 】
The mouth is the part with the most types of facial features ,CC It defines up to 59 Kind of mouth animation curve . The mouth is divided into upper and lower halves , Besides being able to move up, down, left and right , And pouting 、 Sip your mouth 、 Crooked mouth 、 With mouth 、O Mouths 、 Kiss 、 Puffy cheek mouth, etc , It also works with the face at the same time
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Arkit And CC Missing docking parameters :Mouth_Contract( Duck mouth ?)、Mouth_Blow( Mouth to mouth type )、Mouth_Tighten( Sip your mouth )、Mouth_Push( Kiss )、Mouth_Pull( Retract your mouth )、Mouth_Up/Down/L/R( The whole mouth goes up, down, left and right )、Mouth_Down_Lower( Lower lip down )、Mouth_Chin_Up( Lower lip up ). There are many screenshots here

【 cheek 】
Be careful :
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because Arkit Didn't put cheekPuff( Inflatable face ) Divide into right and left , It needs to be set in the animation chart
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Arkit And CC Missing docking parameters :Cheek_Suck( Inhale face )
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【 nose 】
except Nose_Sneer( Laugh at the nose ),Arkit There are no other docking parameters
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【 The tongue 】
except Tongue_Out( Stick out your tongue ),Arkit There are no other docking parameters  Insert picture description here
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【 Ears 】
Arkit There are no docking parameters
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【 other 】 Have time to study ..

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