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Spirit breath development log (9)
2022-06-24 05:09:00 【Shain sign】
Because recently in the production of the ending chapter ( Chapter four ), So the data is the same .( If it's different, it's more headache )
Why did you suddenly write the ending again ?
Actually Make Spirit breath The process has always given me the seed to give in the last century FC The feeling of developing games on red and white machines .
What you want to do is huge , But in fact, there are very limited things that can be done .
Use all kinds of tricks to reduce the cost of resources , Increase the reusability of resources , Then this process will always inadvertently sigh ,“ It turns out that the producers at that time were in such a mood ” The feeling of .
therefore , The ending comes naturally .
Because as a “ The games of the last century ”,4 The capacity of the first chapter is enough , No more cassette can be saved ( No ).
At first, the spirit's breath was intended to be continuously updated in chapters , Similar to the pattern of comic serial .
Later, it was found that this model was too difficult to top , Because according to my understanding , The capacity in the following chapters must be larger than that in the previous chapters , So every chapter , The workload increases exponentially . If this goes on, it will get stuck in a chapter sooner or later , Finally abandoned the pit .( At present, the performance of online games on the market is similar to this , But the internal logic is different from this , No more discussion .)
And after the statistics, it is found that , Most players actually pile up in front of the game 5 minute , So it becomes meaningless to blindly make the following chapters , In order for players to play to the later chapters , I need to adjust the previous chapter ; And in order to keep players who like spirit breath , I need to quickly update the following chapters .
Fall into a vicious circle of ignoring each other .
Instead of becoming like this , Why don't you set your own ending . At least this is “ complete ” The game .
The ending is what I thought at the beginning , The final integration 4 Chapters , The average game clearance time should be 3-5 About an hour . I don't know if I can achieve 10+ Hours .
Of course , Writing the ending doesn't mean that the game is finished , Just throw it away .
Like I said before , The ending is to jump out of the vicious circle , With an ending, the game finally has a complete framework .
Next is the pre game , whole , The details shall be polished later .
in addition , Because on the wechat game platform , Therefore, it will further improve the mode more suitable for small game platform .( Can be interpreted as LOL Of moba The pattern continues to iterate , But at the same time, this form of self-propelled chess mode is added )
It's not good to have too many words , So let's do this
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