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Custom control - round dot progress bar (imitating one key acceleration in security guard)

2022-06-25 00:41:00 a10615

 This article has authorized the official account of WeChat : Hongyang (hongyangAndroid) First episode .

One 、 Source code

Source code and demo download ( This progress bar will continue to be added in the future 、 to update )

Two 、 Origin of action

In the development communication group , One child shoe said to realize this progress bar , But there is no open source project on the Internet .
 Picture description here

See this picture , Very familiar with it. ? Youmu has the impulse to think about it ? I think it's interesting , You can study it , Besides, I haven't written custom controls for a while , Just review ( Tell the truth , I haven't written for a while , There are ideas , But I just don't know where to start ). It took a day to get it done yesterday , Look at the renderings first :

3 Display mode :
 Picture description here

Simulate progress animation effect :
 Picture description here

Talk about its characteristics :

  1. There are three display modes available . As shown above ;
  2. Full display in the control range . The width and height of the control are different , Will take the small as the boundary ;
  3. All colors are customizable ;
  4. percentage 、 Company 、 The font size of the buttons can be customized ;
  5. The text of units and buttons can be customized ;
  6. The alignment of units and percentages is optional . See below “ Drawing units ”;
  7. The vertical distance between the button and the percentage is adjustable ;
  8. Button to set the click event ( Seems like crap , Otherwise, why is it called a button );
  9. The progress can be updated directly in the sub thread .

3、 ... and 、 Design Analysis

See this picture , First of all, we can confirm , It has four parts :

  1. The outermost dot
  2. percentage
  3. Company
  4. Button

Of course, you need to know the steps of customizing the control first , Refer to this great man's post .

First, summarize the steps of customizing the control :

  1. Analyze each part of the control , Set its properties . stay res/values/attrs.xml Well defined ;
  2. Implement the three basic construction methods , And get the attribute value or default value in the constructor ;
  3. rewrite onDraw(Canvas canvas) Method , Draw the interface in this method ;
  4. 【 Optional 】 Handle touch events ;
  5. Use... In layout files . Don't forget to add namespaces in the base layout ( Such as :xmlns:zjun=”http://schemas.android.com/apk/res-auto”), This allows you to use custom attributes .

Then analyze them one by one ...

1、 Draw the outermost dot

The outermost dot , It looks like a lot , After a lap, I feel 100 individual , Its current percentage is 65, Count it , Is, indeed, 65 A white dot , There is no need to count the grey dots , It must be the rest 35 individual . such , The total number of points in a circle is determined , Namely 100 individual .

The blank distance between points , It looks like a point space . Come down in a circle , Namely 200 A continuous dot . The dot should be inscribed inside the control boundary .
 Picture description here
Their relationship is : R0 = R1 + r; ······ ①
among R0 Control size (min(getWidth(), getHeight())) Half of ;R1 Is the radius of the circle track composed of the center of the dot ;r Is the radius of the dot ;

in addition 200 Consecutive dots are represented by R1 On a circle of radius , Both dot and dot are circumscribed . So the angle of each dot is 360°/200 = 1.8°
 Picture description here
Their relationship :
sin(0.9°)=rR1 ······ ②

from ① and ② You know ,r And R0 The relationship between :
r=sin(0.9°)sin(0.9°)+1R0

The effect of this , The distance between actual dots is too large , Finally, put sin(0.9°) Up to sin(1°). This makes it fuller .

mSin_1 = (float) Math.sin(Math.toRadians(1));
//  Calculate the radius of the dot 
float outerRadius = (getWidth() < getHeight() ? getWidth() : getHeight()) / 2f;
float dotRadius = mSin_1 * outerRadius / (1 + mSin_1);

Find the radius of the dot , The position of the center of the dot is also known . Draw dots , A circle is 100 individual , It's ready to use canvas To draw , Every time you draw a dot , Just rotate 3.6°(360°/100).

As for progress , You can draw the completed progress first , Draw the unfinished progress . You can also draw the unfinished progress first , Use it as a background , Then draw the completed progress .
I chose the first method , reason : In order not to draw repeatedly , The other is to prevent the color of completed progress from being transparent , So the overlay is not the desired color .

float centerX = getWidth() / 2f;
float centerY = getHeight() / 2f;

// 1  Draw progress 
mPaint.setColor(dotColor);
mPaint.setStyle(Paint.Style.FILL);
int count = 0;
// 1.1  Current progress 
while (count++ < percent) {
    canvas.drawCircle(centerX, centerY - outerRadius + dotRadius, dotRadius, mPaint);
    canvas.rotate(3.6f, centerX, centerY);
}
// 1.2  Incomplete progress 
mPaint.setColor(dotBgColor);
count--;
while (count++ < 100) {
    canvas.drawCircle(centerX, centerY - outerRadius + dotRadius, dotRadius, mPaint);
    canvas.rotate(3.6f, centerX, centerY);
}

2、 Draw percentage

Percentages are words , Direct use canvas.drawText() Just draw .

mPaint.setTextSize(percentTextSize);
mPaint.setColor(percentTextColor);
canvas.drawText(percent + "", centerX - textWidth / 2, baseline, mPaint);

When drawing , To find where to start drawing , Note the alignment of the two directions :

2.1 Horizontal alignment

This simple , First measure the width of the text , The starting position on the left is centerX - textWidth/2. On it textWidth It's because you have to add the width of the unit font .

mPaint.setTextSize(percentTextSize);
float percentTextWidth = mPaint.measureText(percent + "");

2.3 The vertical alignment

baseline yes y The starting position of the direction , The initial setup is centerY + percentTextSize/2. In the default display mode , The result is dark purple :
 Picture description here

wipe , This is not vertical alignment . Is there universal gravitation ?
Then I found out why ( Reference resources ). Because of its y The coordinate position is baseline, It's not what we think bottom. Please look at the chart below. (ascent It is a little different from the reference blog , But there's no doubt about my accuracy , Because this diagram is drawn directly through custom controls )
 Picture description here
explain :

  • these top、bottom、ascent、descent Can be directly from FontMetrics In order to get , These values are expressed in baseline Benchmarking .
  • baseline Namely canvas.drawText(text, x, y, paint) Medium y.
  • center yes ascent and descent The middle line of , namely (ascent + descent)/2. You can see here ,center Is the middle line of the text .

and FontMetrics After setting the font size, you can get :

mPaint.setTextSize(textHeight);
Paint.FontMetrics fm = mPaint.getFontMetrics();

So center it ,baseline The more accurate value is :

baseline = centerY + (fm.descent - fm.ascent)/2 - fm.descent;

It took me a long time to understand . It's understandable : When the text is in the middle ,center Linear y The coordinate value is centerY, add (fm.descent - fm.ascent)/2 That's it descent Line ( Distinguish fm.descent Value ), subtract fm.descent That's it baseline Line .

The corrected results :
 Picture description here

Another more accurate value :

baseline = centerY + (fm.bottom- fm.top)/2 - fm.bottom;

3、 Drawing units

The drawing method is the same as percentage , The beginning of his drawing x The coordinates are immediately followed by the percent .

but ,,, If the unit is not %, It is “ branch ”, So it can't be aligned with the number of percentage at the bottom . Look at the demand , Some places allow this , But driven by OCD , He made a pot for himself .

Look at the above baseline Analysis of , Especially that picture . Did you find the letters 、 Numbers 、 The bottom alignment of Chinese characters is different ( The words inside are useful , It's no joke ).

So we added such a unique attribute :unitTextAlignMode, It means the alignment of units and percentages . There are three ways :

  1. DEFAULT: As long as with baseline You can use this to align the bottom of the line ,eg: %, a, b, …
  2. CN: chinese , Just use it
  3. EN: Mainly for English letters and characters with tails ,eg: g, j, p, q, y, [, ], {, }, |, …

The principle is based on the size of the text , Fine tuned :

switch (unitTextAlignMode) {
    case UNIT_TEXT_ALIGN_MODE_CN:
        baseline -= fm_unit.descent / 4;
        break;
    case UNIT_TEXT_ALIGN_MODE_EN:
        baseline -= fm_unit.descent * 2/3;
}

What's the effect ? Don't worry. , The guest officer , We have exhibits here , It's not too late to watch the re-election :
The percentage is the same as the unit font size :
 Picture description here
The percentage font is larger than the unit font :
 Picture description here

4、 Draw button

 Picture description here
Mainly the background , If you look carefully, , You can draw it this way : First, divide the background into three parts , A rectangle in the middle , A semicircle on each side . The length of the rectangle is equal to the width of the font , Height is the height of the font 2 times .

When drawing , It can be done by Path To finish drawing at one time :

mPath.reset();
mPath.moveTo(mButtonRect_start.x, mButtonRect_start.y);
mPath.rLineTo(buttonTextWidth, 0);
float left = centerX + buttonTextWidth/2 - mButtonRadius;
float top = centerY + buttonTopOffset;
float right = left + 2 * mButtonRadius;
float bottom = top + 2 * mButtonRadius;
mRectF.set(left, top, right, bottom);
mPath.arcTo(mRectF, 270, 180); //  Parameters 1: Inscribe this square , Parameters 2: Starting angle , Parameters 3: The angle range of the painting 
mPath.rLineTo(-buttonTextWidth, 0);
mRectF.offset(-buttonTextWidth, 0); //  Translational position 
mPath.arcTo(mRectF, 90, 180);
mPath.close();
canvas.drawPath(mPath, mPaint);

5、 Handle button click events

Click event to process button , First, determine whether the touch point is in the button , Just like drawing , Judge whether it is square 、 Left semicircle 、 In the right semicircle .

Square is a good judge , Judgment of left semicircle and right semicircle , We use analytic geometry : Judge a point (x, y) Whether it is in the circle (x0,y0, r) Inside , First subtract the coordinates of the center of the circle from the coordinates of the point , This is equivalent to moving the origin of the coordinate system to the center of the circle , If in a circle , Must satisfy :
(xx0)2+(yy0)2<=r2

The code implementation is as follows :

/** *  Determine whether the coordinates are in the button  * @param x  Coordinate x * @param y  Coordinate y * @return true- In the button ,false- Not in the button  */
private boolean isTouchInButton(final float x, final float y) {
    //  Determine whether it is in the button rectangle 
    if (x >= mButtonRect_start.x && x <= mButtonRect_end.x
            && y >= mButtonRect_start.y && y <= mButtonRect_end.y) {
        return true;
    }

    //  Judge whether it is in the left semicircle : The other half of the circle is in a rectangle , It also belongs to the button range , So you can judge the whole circle directly 
    //  Move the coordinate system to the center of the circle and judge 
    float centerX = mButtonRect_start.x;
    float centerY = (mButtonRect_start.y + mButtonRect_end.y) / 2;
    float newX = x - centerX;
    float newY = y - centerY;
    if (newX * newX + newY * newY <= mButtonRadius * mButtonRadius) {
        return true;
    }

    //  Judge whether it is in the right semicircle 
    centerX = mButtonRect_end.x;
    newX = x - centerX;
    return newX * newX + newY * newY <= mButtonRadius * mButtonRadius;
}

Button processing event , stay onTouchEvent() Intercept in , This will distinguish the button being clicked , And controls ( Except button area ) Clicked

@Override
public boolean onTouchEvent(MotionEvent event) {
    if (showMode == SHOW_MODE_ALL) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                if (isTouchInButton(event.getX(), event.getY())) {
                    mIsButtonTouched = true;
                    postInvalidate();
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (mIsButtonTouched) {
                    if (!isTouchInButton(event.getX(), event.getY())) {
                        mIsButtonTouched = false;
                        postInvalidate();
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                if (mIsButtonTouched && mButtonClickListener != null) {
                    mButtonClickListener.onClick(this);
                }
                mIsButtonTouched = false;
                postInvalidate();
        }
        if (mIsButtonTouched) {
            return true;
        }
    }

    return super.onTouchEvent(event);
}

Four 、 Core code

In addition to the above button event handling methods , also 2 The main method :

  1. Get the attribute value or default value in the constructor
  2. onDraw() in
public CircleDotProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);

    TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.CircleDotProgressBar);

    //  Get custom attribute value or default value 
    progressMax = ta.getInteger(R.styleable.CircleDotProgressBar_progressMax, 100);
    dotColor = ta.getColor(R.styleable.CircleDotProgressBar_dotColor, Color.WHITE);
    dotBgColor = ta.getColor(R.styleable.CircleDotProgressBar_dotBgColor, Color.GRAY);
    showMode = ta.getInt(R.styleable.CircleDotProgressBar_showMode, SHOW_MODE_PERCENT);

    if (showMode != SHOW_MODE_NULL) {
        percentTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_percentTextSize, dp2px(30));
        percentTextColor = ta.getInt(R.styleable.CircleDotProgressBar_percentTextColor, Color.WHITE);

        unitText = ta.getString(R.styleable.CircleDotProgressBar_unitText);
        unitTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_unitTextSize, percentTextSize);
        unitTextColor = ta.getInt(R.styleable.CircleDotProgressBar_unitTextColor, Color.WHITE);
        unitTextAlignMode = ta.getInt(R.styleable.CircleDotProgressBar_unitTextAlignMode, UNIT_TEXT_ALIGN_MODE_DEFAULT);

        if (unitText == null) {
            unitText = "%";
        }
    }

    if (showMode == SHOW_MODE_ALL) {
        buttonText = ta.getString(R.styleable.CircleDotProgressBar_buttonText);
        buttonTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_buttonTextSize, dp2px(15));
        buttonTextColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonTextColor, Color.GRAY);
        buttonBgColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonBgColor, Color.WHITE);
        buttonClickColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonClickColor, buttonBgColor);
        buttonClickBgColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonClickBgColor, buttonTextColor);
        buttonTopOffset = ta.getDimension(R.styleable.CircleDotProgressBar_buttonTopOffset, dp2px(15));
        if (buttonText == null) {
            buttonText = context.getString(R.string.CircleDotProgressBar_speed_up_one_key);
        }
    }
    ta.recycle();

    //  Other preparations 
    mSin_1 = (float) Math.sin(Math.toRadians(1)); //  seek sin(1°). Angles need to be converted into radians 
    mPaint = new Paint();
    mPaint.setAntiAlias(true); //  Anti aliasing 
    mPath = new Path();
    mRectF = new RectF();
    mButtonRect_start = new PointF();
    mButtonRect_end = new PointF();
}

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    //  Calculate the radius of the dot 
    float outerRadius = (getWidth() < getHeight() ? getWidth() : getHeight()) / 2f;
    float centerX = getWidth() / 2f;
    float centerY = getHeight() / 2f;

    // outerRadius = innerRadius + dotRadius
    // sin((360°/200)/2) = sin(0.9°) = dotRadius / innerRadius;
    //  To make the dots fuller , Angle 0.9° increase 0.1° To 1°
    float dotRadius = mSin_1 * outerRadius / (1 + mSin_1);


    // 1  Draw progress 
    mPaint.setColor(dotColor);
    mPaint.setStyle(Paint.Style.FILL);
    int count = 0;
    // 1.1  Current progress 
    while (count++ < percent) {
        canvas.drawCircle(centerX, centerY - outerRadius + dotRadius, dotRadius, mPaint);
        canvas.rotate(3.6f, centerX, centerY);
    }
    // 1.2  Incomplete progress 
    mPaint.setColor(dotBgColor);
    count--;
    while (count++ < 100) {
        canvas.drawCircle(centerX, centerY - outerRadius + dotRadius, dotRadius, mPaint);
        canvas.rotate(3.6f, centerX, centerY);
    }

    if (showMode == SHOW_MODE_NULL) {
        return;
    }

    if (showMode == SHOW_MODE_PERCENT) {
        // 2  Draw percentages and units : Center horizontally and vertically 
        //  Measure the width 
        mPaint.setTextSize(percentTextSize);
// mPaint.setTypeface(Typeface.DEFAULT_BOLD); //  bold 
        float percentTextWidth = mPaint.measureText(percent + "");

        mPaint.setTextSize(unitTextSize);
        float unitTextWidth = mPaint.measureText(unitText);
        Paint.FontMetrics fm_unit = mPaint.getFontMetrics();

        float textWidth = percentTextWidth + unitTextWidth;
        float textHeight = percentTextSize > unitTextSize ? percentTextSize : unitTextSize;

        //  Calculation Text When vertically centered baseline
        mPaint.setTextSize(textHeight);
        Paint.FontMetrics fm = mPaint.getFontMetrics();
        //  When the font is vertically centered , In the middle of the font is centerY, Plus half the actual height of the font is descent Line , subtract descent Namely baseline The position of the line (fm China and Israel baseline Benchmarking )
        float baseline = centerY + (fm.descent - fm.ascent)/2 - fm.descent;

        // 2.1  Draw percentage 
        mPaint.setTextSize(percentTextSize);
        mPaint.setColor(percentTextColor);
        canvas.drawText(percent + "", centerX - textWidth / 2, baseline, mPaint);

        // 2.2  Drawing unit 
        mPaint.setTextSize(unitTextSize);
        mPaint.setColor(unitTextColor);
        //  Unit alignment 
        switch (unitTextAlignMode) {
            case UNIT_TEXT_ALIGN_MODE_CN:
                baseline -= fm_unit.descent / 4;
                break;
            case UNIT_TEXT_ALIGN_MODE_EN:
                baseline -= fm_unit.descent * 2/3;
        }
        canvas.drawText(unitText, centerX - textWidth / 2 + percentTextWidth, baseline, mPaint);
    }else if (showMode == SHOW_MODE_ALL) {
        // 2  Draw percentages and units : Horizontal center , In a vertical direction baseline stay centerY
        //  Measure the width 
        mPaint.setTextSize(percentTextSize);
// mPaint.setTypeface(Typeface.DEFAULT_BOLD); //  bold 
        float percentTextWidth = mPaint.measureText(percent + "");

        mPaint.setTextSize(unitTextSize);
        float unitTextWidth = mPaint.measureText(unitText);
        Paint.FontMetrics fm_unit = mPaint.getFontMetrics();

        float textWidth = percentTextWidth + unitTextWidth;

        // 2.1  Draw percentage 
        mPaint.setTextSize(percentTextSize);
        mPaint.setColor(percentTextColor);
        float baseline_per = centerY;
        canvas.drawText(percent + "", centerX - textWidth / 2, baseline_per, mPaint);

        // 2.2  Drawing unit 
        mPaint.setTextSize(unitTextSize);
        mPaint.setColor(unitTextColor);
        //  Unit alignment 
        switch (unitTextAlignMode) {
            case UNIT_TEXT_ALIGN_MODE_CN:
                baseline_per -= fm_unit.descent / 4;
                break;
            case UNIT_TEXT_ALIGN_MODE_EN:
                baseline_per -= fm_unit.descent * 2/3;
        }
        canvas.drawText(unitText, centerX - textWidth / 2 + percentTextWidth, baseline_per, mPaint);

        // 3  Draw button 
        mPaint.setTextSize(buttonTextSize);
        float buttonTextWidth = mPaint.measureText(buttonText);
        Paint.FontMetrics fm = mPaint.getFontMetrics();

        // 3.1  Draw the button background 
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mIsButtonTouched ? buttonClickBgColor : buttonBgColor);
        float buttonHeight = 2 * buttonTextSize;
        mButtonRadius = buttonHeight / 2;

        mButtonRect_start.set(centerX - buttonTextWidth / 2, centerY + buttonTopOffset);
        mButtonRect_end.set(centerX + buttonTextWidth/2, centerY + buttonTopOffset + buttonHeight);

        mPath.reset();
        mPath.moveTo(mButtonRect_start.x, mButtonRect_start.y);
        mPath.rLineTo(buttonTextWidth, 0);
        float left = centerX + buttonTextWidth/2 - mButtonRadius;
        float top = centerY + buttonTopOffset;
        float right = left + 2 * mButtonRadius;
        float bottom = top + 2 * mButtonRadius;
        mRectF.set(left, top, right, bottom);
        mPath.arcTo(mRectF, 270, 180); //  Parameters 1: Inscribe this square , Parameters 2: Starting angle , Parameters 3: The angle range of the painting 
        mPath.rLineTo(-buttonTextWidth, 0);
        mRectF.offset(-buttonTextWidth, 0); //  Translational position 
        mPath.arcTo(mRectF, 90, 180);
        mPath.close();
        canvas.drawPath(mPath, mPaint);

        // 3.2  Draw button text 
        mPaint.setColor(mIsButtonTouched ? buttonClickColor : buttonTextColor);
        float baseline = centerY + buttonTopOffset + buttonTextSize + (fm.descent - fm.ascent)/2 - fm.descent;
        canvas.drawText(buttonText, centerX - buttonTextWidth / 2, baseline, mPaint);

    }
}

/** *  Set the schedule  *  Sync , Allow multi thread access  * @param progress  speed of progress  */
public synchronized void setProgress(int progress) {
    if (progress < 0 || progress > progressMax) {
        throw new IllegalArgumentException(String.format("progress must between 0 and max(%d)", progressMax));
    }
    this.progress = progress;
    percent = progress * 100 / progressMax;
    postInvalidate(); //  Can be called directly in a child thread , and invalidate() Must be on the main thread (UI Threads ) Call in 
}

public synchronized void setProgressMax(int progressMax) {
    if (progressMax < 0) {
        throw new IllegalArgumentException("progressMax mustn't smaller than 0");
    }
    this.progressMax = progressMax;
}
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