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Spirit breath development log (6)

2022-06-24 05:26:00 Shain sign

Is it necessary to continue this series ……

The change is not great , In fact, the guidance part hasn't changed much this week , Let the art boss help optimize the battle interface .

however , I feel that the character who is most criticized by roast .

It is said that the character I painted is too ugly ……

Think I'm ugly ?

Then I'll go ?

Let's wait a while before changing roles .

After so many weeks , It seems that this curve is only related to time .

“ Every time 30 Second drain 10%”

Maybe it has something to do with the platform , The advantage of instant play of wechat games leads to a higher jump out rate of players than app,pc The platform is much higher .

Play with lol halfway , Do you suddenly want to stop playing the turn off game ?

If there is something urgent , May be .

Play with the king's glory , Will shut down halfway app Do you ?

If there is something urgent , May be .

Then play on the small game platform moba, Will it be shut down halfway ?

The answer is , It should be .( Whether there is something urgent or not )

Before mobile games were not so popular or before the glory of the king , I played some moba Mobile Games .

At that time, I really felt that I didn't want to play half of the game , Turn it off app Just fine .

Now? moba After the popularity of mobile games , Sunk costs rise , There would be no such impulse to jump out suddenly .

But this feeling is repeated on the small game platform .

Sometimes open a small game , There will be an impulse to click the upper right corner at any time , It has nothing to do with the game content .


But this is just an excuse .

In addition to its own game data, wechat games , The background also provides industry data .

After comparison, it is found that , The smart information data is still a little far from the overall industry data , So there is no reason to throw the pot platform .( But I have doubts about this data - -)

But the advantages and disadvantages of the platform are objective .

Spirit breath The initial positioning is on the wechat small game platform , Therefore, the playing method is also moving closer to the acceptable range of the platform .

It's just At that time, I underestimated the acceptable hard core level of the small game platform , So I didn't Dolo Move over , It's a bit of a detour .


From last week , The focus of game development has shifted from the curve issued every week to other places .

Or say , Start by counting the curve above , In fact, it is for the sake of retention rate .

The small game platform has “ La Xin Qiang , Weak viscosity ” Characteristics .

therefore , It is more difficult to retain the feeling than other platforms .

And there are too many variables left .

A player will open the game the next day , There are so many reasons :

1、 He was impressed with the game , Not forget for a moment

2、 See this game ad again in the same place , Click again

3、 Friends invite

4、 Game subscription message pull back

……

From the perspective of game content , The only thing that can be controlled is 1.

Others are the production of operation oriented content .

But I still prefer to focus on the production of game content , The operation part will be adjusted according to the situation .

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