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Unity technical manual - shape sub module - Sprite, spriterenderer and velocity over lifetime
2022-06-23 10:26:00 【sesame seeds】
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Premise
This is what Xiao Kong insisted on writing Unity Novice series , Welcome to taste .
Novice (√√√)
bosses (√)
The particle section is a series of articles , And the introduction was very detailed , Suggest Collection .
Practice process
Sprite、SpriteRenderer
Sprite: from Inspector The sprite material shapes provided in emit particles .
SpriteRenderer: From the referenced GameObject sprite renderer in (Sprite Renderer) Emission particle .
Type: Specify where to emit particles . If you choose Vertex It means that particles are emitted from the vertex , Edge It means that particles are emitted from the edge , Triangle It means that particles are emitted from the triangle . By default , Here is Vertex.
Normal Offset: How far from the surface of the sprite does it emit particles ( In the direction of the surface normal )
Other attributes work the same as those of the sphere , The article is in :https://juejin.cn/post/7107415779007528968.
Circle circular 、Edge edge 、Rectangle rectangular
All properties are in https://zhima.blog.csdn.net/article/details/125360978 There are introductions , Attributes have the same effect , Don't repeat it too much .
Life cycle speed (Velocity over Lifetime) Sub module

Linear X, Y, Z: Indicates that the particle is in X Axis 、Y Axis and Z Linear velocity on the shaft .
Space: Appoint Linear Of X Axis , Y Axis , Z Whether the axis refers to local space or world space .
Orbital X, Y, Z: Particle surround X Axis 、Y Axis and Z The speed at which the orbit of the shaft rotates .
Offset X, Y, Z: Location from track center , Particles suitable for orbital motion .
Orbital and Offset The combination can achieve a tornado like particle effect , without Radial Is a cylindrical rotating particle with the same radius , If there is Radial The attribute is the upper large and lower small cone rotation , More like a tornado .
Radial: The official translation is that particles are far away from / Radial velocity towards the center , In fact, you can see by setting a value , The farther away from the launch point, the larger the radius , Like a tornado up and down .
Speed Modifier: In the current direction of travel / The velocity of the surrounding particles is multiplied by the value of the attribute .
The above attribute values basically support constant values , From the rightmost inverted triangle in the figure, you can switch , Curve change ( Visual single curve editing ), Numerical range ( More than how much - Less than how much ), Hyperbolic interval value ( Visual hyperbolic editing ).
other
author : Xiaokong and Xiaozhi Xiaokong
Reprint note - Be sure to indicate the source :https://zhima.blog.csdn.net/
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