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When we talk about the metauniverse, what are we talking about?

2022-06-25 21:50:00 User 1324186

source :medium/Building the Metaverse The original title :What We Talk About When We Talk About the Metaverse The original author :Jon Radoff Link to the original text :https://medium.com/building-the-metaverse/what-we-talk-about-when-we-talk-about-the-metaverse-c9ef03c1a5dd Translation arrangement : Xu Zhen

《 No. 1 player 》 Medium OASIS

Because this is “Building the Metaverse” The first article in the series , I want to take a moment to think about the meaning of this word , How it evolved , And what the future may bring .

“ Meta universe ” The word has different meanings for people : For some people , It is an immersive virtual reality experience in a lasting landscape ; For others , It is a specific technology stack ; For some people , It is a prospect of the future society .

Charlie Stross

about 14 Years ago , I invite one of my favorite science fiction writers Charlie Stross Wrote an article about future games for me . He has such a comment on the metauniverse :

The really interesting question is , Whether things will converge into a single total meta universe , Games or business meetings take place in different places , Or they will split , We will see more different environments emerge .

Now we can say , Neither of these futures has been fully realized .

Neal Stephenson 2019

stay Neal Stephenson Of 《 An avalanche 》 in , Metauniverse is managed by the fictional global multimedia protocol group , This entity is controlled by the real-world Computer Association . stay 《 No. 1 player 》 in ,OASIS Virtual reality is a company called “ Innovative online industry ” Owned by , The plot mainly revolves around its control . Although social networks seem to follow the economics of winner take all , But virtual space seems to have too much diversity and experience , Cannot follow the same path .

When Stross When it comes to the fragmentation of the virtual world , He is closer to the truth . Fragmentation is happening , Because of the game 、 Virtual reality and online communities are based on a variety of experiences , And these experiences are too diverse , Unable to blend into a particular landscape . These experiences include 《 No. 1 player 》 Envisaged immersive 3D VR Environmental Science . Fragmentation includes the experience on your phone :《Candy Crush》、《 Star Trek Timeline 》 and 《 Yuanshen 》. On the wall of the living room Netflix Experience , Or in the Oculus Projected onto a virtual surface in a simulated theater . It includes 《 Fort night 》 The third person in 3D. It is 《Decentraland》、《Sim City》 as well as 《Roblox》. It includes asynchronous and synchronous , Real time and round robin . It's the client side - The server 、 Download or stream media .

Metauniverse is a series of online... That one can own 、 Connected experience . The common theme is ,“ The player ” Connected to an online framework , The framework allows for real-time content changes 、 Real time social contact or real-time monetization . The key word is “ real time ”. The metauniverse is a real-time multiverse .

the other one “ multivariate ” yes , The creation of games and virtual worlds has become a multidisciplinary , Need game design 、 Game theory 、 Behavioral economics 、 Analysis 、 database 、 music 、 Artificial intelligence 、GPU、 graphics 、 brand 、 performance 、 User experience design 、 Tell a story 、 Software engineering and all kinds of other talents .

《Roblox》 Is part of the metauniverse

One way to approach the metauniverse is to invite people into the walled garden , Provide extensive technical support for this creativity . in fact , This has produced impressive results in some cases . In exchange for , The price of doing this is that you will pay a high rent , And the owners' restrictions on Creativity .

For the individual silos in which these creators are trapped , The other way is “ Everyone's universe ”. under these circumstances , The decisive feature is De centralization . We are already decentralizing finance (DeFi) The field sees this . To unleash the creativity of the world , We will need similar models to play out in the virtual world and the game space . technology 、 Interfaces and business services are emerging , Allow anyone to mix and match 、 blend 、 structure , And get compensation for creativity . This kind of meta universe requires the ability to play 、 Create and exchange assets in the world and the environment , And the rules 、 Decoupling of content and technical basis . Creative work will need to be freed from programming and technical barriers , These barriers can lead to process 、 Multiplication of workflow and engineering knowledge fields .

In this future , The artificial intelligence that drives the chess table can provide power for games on mobile phones , Or it can be performed on the table in virtual reality ; The art of representing assets can come from a market that properly compensates the Creator ; Participation in a live chess game can be driven by a live activity engine , Ticket sales provide funds for the organizers .

The walled garden will contain a vast theme park that you will enjoy visiting , But they will not be the only destinations . These theme parks will include games produced by individual innovators and small creative teams 、 Experience and works of art ...... They can choose whether they are willing to let a large audience into these areas , Or attack yourself , Keep your independence .

Meta universe ( come from Flickr, author Elif Ayiter)

This is what I want to report : We are going to write about huge theme parks 、 Amazing experience 、 Ways to enable technology and personal creativity . We will cover decentralized tools and interfaces that support ecosystems . We will discuss this future business consideration 、 Business models and new economics .

Welcome to the metauniverse : More strange than we thought at first 、 More different 、 Even more amazing .

The author of this article is attached Jon Radoff Of PPT:

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