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05_ UE4 advanced_ Material UV scaling
2022-07-23 21:33:00 【Ruthless reading machine】
Copy this material to our new folder

Enter this material , Improve this material

These four nodes are the same , Let's just keep one .
Let's add a multiplication node

attachment

Add two constant nodes ( Shortcut key : Press and hold the keyboard 1 And the left mouse button )

Convert to parameter
named scalaru,scalarv, Turn two variables into vectors

The default values are set to 1

Save and create material instances

Set the parameters of the material instance here

Material the wall
This brick is too long , It's too big , We have to change the proportion , Open the material instance , Modify the parameters we set .

Use examples of materials 1 Install , It's very abrupt , We instantiate a new , Modify the parameters .



It's quite appropriate to look at it like this .
Similar operations introduce floor materials , I won't record it

The final effect
-------------------------------------------------------------------------------------------------------------------------------
Add a glow effect to the fireball explosion
Add a point light , On the sphere of the fireball .

At this time, the ball itself is luminous , But there was no light when it exploded , This is a little fake .
We also install a point light component on the explosion blueprint .
In this case , After the explosion, a light was left in place .

therefore , We should be exploding actor After being summoned , After a while ,destroy Drop this actor.
We open the blueprint of blasting , Complete this operation in the game start event .

test : I found that the smoke and light of this explosion disappeared at once , It's too stiff .
We should be destroy Point light component , Not the whole thing actor

The test result is OK .
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