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C4D learning notes

2022-06-24 16:55:00 CS Xiaoyao Sword Fairy

C4D Learning notes

1. Basic operations of view and object control

View toggle shortcut

F1F5 Switch views

The mouse operation

Roller —> Push pull

alt + Click on —> Rocking

1 + Click on —> translation

Top icon toolbar

Real time selection tool ,[ / ] Adjust the selection size

Space Fast switching operation tools

e Move t The zoom r rotate

x / y / z Switch the limit of three directions when moving the blank space of the mouse

w Coordinate system switching , Use overall situation ( The world ) / object Coordinate system

ctrl + r Render to view

shift + r Render to picture viewer

alt + r Area rendering

ctrl + b Render settings

menu

see - Restore the default scenario

other

shift + v Set display parameters , If transparent display is turned on

n Open the shortcut display menu , For example, segment lines are displayed

o Maximize display

2. Parametric Geometry

Left Icon toolbar

c Convert to editable objects ( Collapse ): Remove the special attributes of the current object , Convert to a normal object , For example, support scaling , Support point, line and surface operations

Right object list panel

Two dots behind the object : Editor / Renderer visibility switch

Tick : On behalf of enable

label : Such as smooth shading , You can drag at will

Support quick drag operation

3. Spline ( curve )

Splines need to fit generators ( green ) Generate models

Top icon toolbar

Draw the Bessel curve

cmd Add some

shift Bessel adjusting rods are adjusted separately , It can be adjusted to a sharp angle

other

smooth / To subdivide : That is, quickly add points , In the point selection state , Right click in the blank space , You can select... From the menu

4. NURBS Tools ( green )

Green tools , Need to be a parent , You can drag the blue layer to the green layer

Smooth tessellation : Set segments , You can drag the cube into the smooth subdivision

extrusion : Section spline becomes solid

rotate : Spline rotation , Note that the rotation will Y The axis is the axis , You can make cylinders , Such as wine glass and bottle

lofting : Generate geometry by section spline , Use a variety bar to do something strange , Such as twisted special shape , Such as a vase with a special caliber

scanning : Section spline + Path spline ( Order of attention ), Like the handle of a lantern , Like hemp rope , The section is 3 Circle

Vectorization : Picture to vector

C4D in , For example, the smooth subdivision icon is a black line , And squeeze it into a white line , The black line indicates the processing aggregate , The white line represents the processing spline

5. Modeling tool group ( green )

Green tools , Part needs to be a parent , You can drag the blue layer to the green layer

array : Copy effect , The amplitude can be modified , Frequency is used in animation

lattice : Such as the use of gem shape , Making molecular model structures

Boolean :A - B etc. , You can set shape operations

Spline Boolean : Boolean for splines

example : Associative replication , The reference object needs to be set during operation ( There is no need to drag the geometry under the instance layer ), Parameters can be modified uniformly , It can also act on lights

Melt ball : Fusion effect , You can make gourds 、 Clouds, etc

Connect : Similar to layer grouping , You can combine several objects to operate

symmetry : A head 、 The body is half made

6. Deformation tool group ( violet )

Purple tools need to exist in a sub - or horizontal way , Basic geometry + Deformation tools

Select the purple deformation tool , Select match to parent in the right object property panel

7. editable poly ( Right-click menu )

Right click the edited object to open the edit menu

Shortcut key :

M + A: Create points

M + B: The bridge , Be careful , When bridging two objects , You need to select two objects first, right-click to select the connection object, and then perform bridging

M + C: Brush , You can increase the number of segments before executing the brush

M + D: extrusion

K + K: Linear cutting

K + J: Plane cutting

K + L: loop / Path cutting

slide

Chamfering

To break off

Optimize : Delete extra points or connecting objects

...

8. Motion graphics effector ( Top menu )

You can add various effects , Such as random effects

9. texture of material

Double click the material box to generate the default material , You can adjust the color 、 texture ( picture ) etc.

Drag to attach a material to an object

If the texture position is not appropriate , Use the texture in the left selection tool to adjust the texture

10. The light

Add light adjustment parameters , A third-party preset scenario is recommended , Menu window —> Content browser , Delete the objects inside , Copy the finished model

11. Render save

Render settings —> effect , It is recommended to add global illumination and environment absorption , Make the effect more realistic

When a texture picture is included , The project needs to be saved ( Contains resources )

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