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Ue5 split screen (small map) solution
2022-07-24 03:08:00 【Blindfold to see the world】
UE5 Split screen ( Mini Map ) Solutions for
How to make a small map in the upper left corner of the game , Take the third person project as an example , Briefly explain how to pass UI Present camera content , Achieve the rendering effect of small map .
One 、 open BP_ThirdPersonCharacter class , edit
add to SceneCaptureCompoment2D Components , Used to collect scene images .

Hang the camera on Mesh On the character model , Let it follow people

Two 、 And then UI folders creating RenderTarget


Then choose TopRenderTarget2D object , Right click to create Material

3、 ... and 、 Set related properties
stay TopRenderTarget2D Set the size of the rendered image , I set it as 512*512

Double click to open edit TopRenderTarget2D_Mat, Put it MaterialDomain Set to UserInterface

After this switching , There will be errors

Check it out. , original Yes to set to LineColor

So there's no mistake , Save it directly .
3、 ... and 、 stay UI Show the effect
Create a new UIWidget, Name it UI_Test

stay Widget Create one in Image

Set up Image The size is 512*512, And will TopRenderTarget2D_Mat Attached to Image

Four 、 In the level blueprint , take UI Load it out

Run to see the effect

The upper left corner follows the real-time update of the character , To achieve results .
Project address :UE5 Split screen ( Mini Map ) Solutions for
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