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Analyze the exploration in high-quality steam Education
2022-07-25 04:09:00 【Gerwustan robot】
In the new STEAM In education , Learning is not knowledge itself , The height of learning should surpass knowledge memory , Reach the thinking level . We advocate a high degree of knowledge transfer . But this height does not mean that we should talk deeply 、 Difficult 、 Super outline knowledge , But to trace the source of knowledge , And expand thinking through a single knowledge point . Knowledge is not alone , It is a member of the thinking network , We need to see knowledge , Also see the network . One day in time 24 Hours 、 Seven days a week 、 Throughout the year , It's all a cycle . There is an atmospheric cycle in nature 、 Water circulation 、 Biological cycle 、 Four major cycles of geological cycle . In daily life, there is a cycle from school to home 、 The cycle of work and rest . There are robots in the factory to do the cycle of repeated work . We need to help children not only remember a knowledge , But the thinking of knowing that circulation is a universal phenomenon .
With thinking , When children learn knowledge, they can draw inferences from one instance , Achieve mastery through a comprehensive . We see some intelligent children , In fact, the reason is to be good at using thinking to learn , Learn one , It's like learning a string .
We can see , Scientists are extremely interested in knowledge and have extreme love and concentration . When they hear a knowledge , Will become very excited . Knowledge is like the key to activating the brain , Let the brain run at high speed , So as to open the exploration 、 The door of imagination and creation . Build the excitement of knowledge into a psychological model . The more perfect the psychological model of teenagers' programming courses , The excitement and love of knowledge have become more stable . Stability is mainly reflected in the arousal frequency and duration of the excitement of knowledge .
The excitement here , It may be dancing , It may be the glittering desire for knowledge in your eyes , It may also be addictive exploration . Different children have different ways of expressing . But we need to identify , And give children the satisfaction of their learning needs , Help children build a mental model of knowledge excitement .
Pay special attention to the curriculum design of robot education , Recognize the emotion in children's language in classroom interaction , And think this is the skill that every modernity teacher should have . We should really discover the potential and interests of children , You need to recognize children's emotions , Find out what your child loves . Competence Education stem In addition to paying attention to the emotional information displayed by children , But also through full emotion to drive children's love of learning and knowledge . I like playing games 、 The story 、 Acting and other ways to stimulate children's love for knowledge .
for instance , Talk about how children program to jump out “ loop ” When the structure , And then in the unforgettable story of knowledge to grasp 、 Love is deep and deep . Children's feelings for knowledge , From the game 、 The story 、 play . teaching , It comes from games , Higher than game . This is the art of future classroom solution teaching . Art must be very emotional , It must be for life 、 life 、 True love . On learning 、 Children with knowledge and positive emotions , In the future growth , Whether or not there are parents around , Whether life is rough or not , They all cherish poetry and distance , Just go through the storm . because , They have love in their hearts . such , Knowledge transfer “ Height ”, Lies in the stimulation of learning interest . With cloud computing 、 big data 、 Innovation of artificial intelligence and other technical means , Scientific and technological innovation has undoubtedly become an important factor in promoting the development of productive forces , Paying attention to the cultivation of scientific and technological innovation talents has also been upgraded to the national development strategy , In order to cope with the competition of comprehensive national strength among countries in the future .steam Course As a comprehensive education of multidisciplinary integration ,STEAM Education is not science 、 technology 、 engineering 、 The simple superposition of art and mathematics education , Instead, we should organically combine the contents of these five disciplines into a knowledge complex that students can really learn and apply , The educational concept that represents innovative ideas , So as to better cultivate students' innovative spirit and practical ability .
Domestic STEAM In education , Because social forces are less involved STEAM In education , Make a lot of STEAM The focus of educational work falls on school and family “ on the shoulder ”: The common education mode is that the family assists the school to complete the training of children's comprehensive ability , And society is hardly involved , In addition to some special scholarships jointly established by some enterprises and schools .STEAM Education aims to cultivate students' comprehensive quality and problem-solving ability , Children's programming self-study helps students gain learning experience that links the course to real-world problems or experiences , And then comprehensively improve students' scientific literacy 、 Technical literacy 、 Engineering literacy and mathematics literacy , Cultivate their artistic sentiment , Endow them with beauty in plain life 、 The ability to create beauty ? that STEAM How does education do it ?
Carry out interdisciplinary learning , Improve students' ability to solve real problems .STEAM Education encourages students to use their own science 、 technology 、 Knowledge of engineering or mathematics to solve practical problems in life , The educational goal of improving students' ability to solve practical problems from the perspective of comprehensive application of multidisciplinary knowledge . With the help of solving real problems , Promote students to apply their knowledge to social life . Children's programming is good for exploration and learning based on real problems , Students use relevant knowledge to explore why this problem occurs , Explain how to better solve the problem .STEAM Education combines practical problems in life , Through mutual discussion 、 Knowledge through problem solving process to achieve teaching goals , Let students experience real life , Gain social growth .
Performance based tasks and assessments , Guide students to study deeply . The task based on the performance of young children's programming education is based on the mastered content knowledge 、 Process skills and work habits , Strategically put performance-based tasks into a lesson or unit . It is an important part of the whole learning process of students , It is also a way to evaluate students' learning quality .
Build a personalized learning environment , Embody the student-centered concept . According to students' personal advantages 、 Provide targeted support for learning needs and interests , It mainly includes guiding students to choose what they are interested in learning 、 How to learn 、 When and where to study . It should be noted that , stay STEAM The primary stage of Education , Students rarely choose their own learning content 、 Learning style 、stem Kit, etc , It is more accomplished by the teacher's guidance .
in summary , We are right. STEAM The expectation and evaluation of education quality cannot be based solely on STEAM Starting from the actual situation of education itself , We should also include social participation “ Assessment of ” in , Judging from a broader perspective can better reflect STEAM The real impact of education on domestic education . That is, the whole society needs to participate :STEAM The core of whether education can really play a role is how to really promote interdisciplinary integration in teaching and practice .STEAM Education needs schools 、 A partnership is formed between communities or enterprises and educational management institutions , Form a collaborative knowledge innovation community , Support students to carry out innovative practical activities .
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