One 、 Preface
The project involves the drawing of fetal heart rate graph curve , Recently, the project also needs to add the drawing function of ECG curve and blood sample curve . Today, let's share the drawing method of ECG curve ;
Two 、 Text
1、 The fetal heart rate curve is drawn by DrawingVisual To achieve , I also use the same method to realize the ECG curve here , Only the data of the two curves are different . The ECG data server sends a packet to the client every second , There are about 100 ECG data in a packet , Those who have seen ECG should know , The effect of ECG is drawn at a constant speed , Instead of drawing a hundred points at once ; In the project, the data is stored in the data buffer , Then push data to the drawing end through the thread , The thread will dynamically control the speed of data according to the existing data amount in the buffer ; In the example here, I will directly demonstrate how to implement... By pushing data regularly ;
2、 New project , Add a class inheritance FrameworkElement, Then the corresponding data receiving and drawing functions are added , All the codes are posted directly here , The specific details have been written before when drawing the high-performance curve , For those unclear, please refer to the previous ;( In fact, it is used for drawing part Canvas It can also be realized , use DrawingVisual In fact, one data is pushed every time , The entire view has been redrawn , I use this because I want to support autoscale )
public class EcgDrawingVisual : FrameworkElement { private readonly List<Visual> visuals = new List<Visual>(); private DrawingVisual Layer; private Pen ecg_pen = new Pen(Brushes.Orange, 1.5); private int?[] ecg_points = new int?[2000]; private int currentStart = 0; private double y_offset = 0; private int ecg_max = 60; private int ecg_min = -25; public EcgDrawingVisual() { ecg_pen.Freeze(); Layer = new DrawingVisual(); visuals.Add(Layer); } public void SetupData(int ecg) { ecg_points[currentStart] = ecg; for (int i = 1; i <= 20; i++) { ecg_points[currentStart + i] = null; } currentStart++; if (currentStart >= RenderSize.Width / 2) { currentStart = 0; } DrawEcgLine(); InvalidateVisual(); } private void DrawEcgLine() { var scale = RenderSize.Height / (ecg_max - ecg_min); y_offset = ecg_min * -scale; DrawingContext dc = Layer.RenderOpen(); Matrix mat = new Matrix(); mat.ScaleAt(1, -1, 0, RenderSize.Height / 2); dc.PushTransform(new MatrixTransform(mat)); for (int i = 0, left = 0; left < RenderSize.Width; i++, left += 2) { if (ecg_points[i] == null || ecg_points[i + 1] == null) continue; dc.DrawLine(ecg_pen, new Point(left, ecg_points[i].Value * scale + y_offset), new Point(left + 2, ecg_points[i + 1].Value * scale + y_offset)); } dc.Pop(); dc.Close(); } protected override int VisualChildrenCount => visuals.Count; protected override Visual GetVisualChild(int index) { return visuals[index]; } protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) { base.OnRenderSizeChanged(sizeInfo); } protected override void OnRender(DrawingContext drawingContext) { drawingContext.DrawRectangle(Brushes.White, null, new Rect(0, 0, RenderSize.Width, RenderSize.Height)); base.OnRender(drawingContext); } }
3、 Add this control to the main interface , Then add the corresponding thread to push data in the background , Here I push a data to the drawing end every ten milliseconds .
public partial class MainWindow : Window { private List<int> points = new List<int>() { 4, 4, 3, -1, -2, -2, -2, -2, -2, -2, -2, -2, -4, -3, 25, 37, 8, -7, -5, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -1, -1, 3, 5, 8, 9, 9, 10, 9, 7, 5, 1, -1, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -1, 1, 3 }; private bool flag = true; private int currentIndex = 0; public MainWindow() { InitializeComponent(); new Thread(() => { while (flag) { Thread.Sleep(10); this.Dispatcher.BeginInvoke(new Action(() => { if (currentIndex == points.Count) currentIndex = 0; ecgDrawingVisual.SetupData(points[currentIndex]); currentIndex++; })); } }).Start(); } protected override void OnClosed(EventArgs e) { base.OnClosed(e); flag = false; } }
4、 Final effect